WebGURPS Steam-Tech – From weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations! Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and ... WebGURPS Classic: Steam-Tech (2001) contains weapons and armor as well as analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal …
DriveThruRPG.com - Fantasy GURPS - The Largest RPG …
http://www.troynovant.com/Franson/Stoddard/GURPS-Steam-Tech.html WebGURPS Steam-Tech is a “tech” book, a catalog of gadgets – but gadgets specific to the Age of Steam, in both its historical and fictional versions. Its inspirations range from real … klett synthetische evolutionstheorie
Collecting GURPS from Steve Jackson - Generic Universal …
WebMar 1, 2002 · This is William H. Stoddard's expansion on his outstanding GURPS Steampunk. It contains an amazing number of real and mythical pieces of equipment that … WebDec 1, 2024 · GURPS Steampunk: Steam and Shellfire does a fine job of handling the Babbage Engine business. General Equipment ... and details, there is a great expansion for clothing that fits most of the High-Tech eras in GURPS Steampunk 2: Steam and Shellfire. This details all the clothing of the Victorian era, with a few steampunk adaptions, and a … WebSep 9, 2015 · For making gadgets that replicate powers, which can be bought for money instead of character points in GURPS, you may want to look at the "Metatronic Generators" article in Pyramid #3-46. There are a few GURPS supplements with magic systems that allow new spells to be designed - Ritual Path Magic and the new Sorcery are two that … recyclinghof bernau bei berlin